Game Developer (Remote-Worldwide)

Game Developer (Remote-Worldwide) voor Your Software Supplier, remote, zzp, USD 35-70 per uur.

Locatie
Amsterdam
Werkvorm
remote

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Eisen

  • Comfort with engine scripting languages (C#, GDScript, C++, or Blueprints)
  • A portfolio or verifiable published work
  • Je beheerst Engels
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal)
  • Proven ability to identify and resolve gameplay issues through iterative playtesting
  • Strong written communication skills for drafting precise task instructions and acceptance criteria
  • Demonstrated experience in game development (AAA, indie, solo, or serious hobby)

Wensen

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects
Volledige omschrijving

About the Role: This job is with our partner micro1. Micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems.

Scope of Work: Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.

Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications: Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. Proven ability to identify and resolve gameplay issues through iterative playtesting. Strong written communication skills for drafting precise task instructions and acceptance criteria. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Salarisomschrijving: USD 35-70 per hour.

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Game Developer (Remote-Worldwide)

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